Analisis Yuridis Keabsahan Jual Beli Voucher Game Online oleh Anak di Bawah Umur
Abstract
This article analyzes the regulation of online game access in Indonesia, the validity of purchasing game vouchers by minors, both conventionally and electronically, and the urgency of legal protection in the acquisition of such vouchers by underage individuals. The research method employed is juridical normative, utilizing secondary data, focused on written regulations, legal principles, legal systematics, legal comparisons, and legal history. The findings reveal that Minister of Communication and Information Regulation No. 11 of 2016 governs online game access through the Indonesian Game Rating System (IGRS), categorizing users into four age groups. Purchasing game vouchers by minors is legally permissible but becomes invalid when breaching age or moral requirements and relevant laws. Legal protection necessitates regulations concerning age limits and transactional competency, especially within retail establishments offering game vouchers, to prevent adverse implications of online game usage among children.
Keywords
Full Text:
PDFReferences
Ajara, R. (2017). the Analysis of Buying Motives in Purchase Decision of Virtual Goods in Online Game. Jurnal EMBA: Jurnal Riset Ekonomi, Manajemen, Bisnis Dan Akuntansi, 5(1).
Asia, N. and gamescom. (2020). Gaming in Southeast Asia: The Playing, Spending & Viewing Behavior of a Fast-Growing Games Market. https://newzoo.com/resources/blog/southeast-asia-games-market-esports-game-streaming-spending-playing-engagement
Benuf, K., & Azhar, M. (2020). Metodologi Penelitian Hukum sebagai Instrumen Mengurai Permasalahan Hukum Kontemporer. Gema Keadilan, 7(1), 20–33. https://doi.org/10.14710/gk.2020.7504
Chen, Y., Chen, P. S., Hwang, J., Korba, L., Song, R., & Yee, G. (2005). An analysis of online gaming crime characteristics. Internet Research, 15(3), 246–261.
Efendi, J., & Ibrahim, J. (2018). Metode Penelitian Hukum: Normatif dan Empiris.
Ernkvist, M., & Ström, P. (2008). Enmeshed in games with the government: Governmental policies and the development of the Chinese online game industry. Games and Culture, 3(1), 98–126.
Gosita, A. (1985). Masalah perlindungan anak. (No Title).
Jonaedi Efendi, S. H. I., Johnny Ibrahim, S. H., & Se, M. M. (2018). Metode Penelitian Hukum: Normatif dan Empiris. Prenada Media.
Kominfo, B. H. K. (2023). Kementerian Komunikasi dan Informatika. Website Resmi Kementerian Komunikasi Dan Informatika RI. Accessed February, 17.
Kurnia Putra, A. (n.d.). ANALISIS HUKUM YURISDIKSI TINDAK KEJAHATAN SIBER (CYBERCRIME) BERDASARKAN CONVENTION ON CYBERCRIME. FAKULTAS HUKUM UNIVERSITAS JAMBI.
Lin, H., & Sun, C.-T. (2007). Cash trade within the magic circle: free-to-play game challenges and massively multiplayer online game player responses. DiGRA Conference, 335–343.
Luthfan, G. F. F. (2021). HUKUM MICROTRANSACTION DALAM ONLINE MOBILE GAMES. Media Keadilan: Jurnal Ilmu Hukum, 12(2), 357–375.
Meliala, A. Q. S. (1985). Pokok-pokok Hukum Perjanjian beserta perkembangannya. Liberty.
Novrialdy, E., & Atyarizal, R. (2019). Online game addiction in adolescent: What should school counselor do? Jurnal Konseling Dan Pendidikan, 7(3), 97–103.
Putra, M. T. R., & Gunadi, A. (2020). Legalitas Sistem Monetisasi Lootbox Dalam Transaksi Game Online Berdasarkan Undang-Undang Nomor 11 Tahun 2008 Jo Undang-Undang Nomor 19 Tahun 2016. Jurnal Hukum Adigama, 3(1), 1480–1503.
Sastrawidjaja, M. S. (2002). Perjanjian Baku Dalam Aktivitas Dunia Maya, Cyberlaw: Suatu Pengantar. Jakarta: Elips.
Setyawati, D. A., Ali, D., & Rasyid, M. N. (2017). Perlindungan Bagi Hak Konsumen dan Tanggung Jawab Pelaku Usaha Dalam Perjanjian Transaksi Elektronik. Syiah Kuala Law Journal, 1(3), 46–64.
Subekti, R., & Tjitrosudibio, R. (1999). Kitab undang-undang hukum perdata.
Syas, M., & Yahsy, U. S. (2022). Komodifikasi Users pada Platform Game Online Roblox. Jurnal InterAct, 11(2), 98–109.
Triwijayati, A. (2013). Studi fenomenologi eksplorasi model pengambilan keputusan konsumen anak pada konsumsi jajanan sekolah. Manajemen Dan Bisnis, 12(1).
Ulfah, M. (2020). DIGITAL PARENTING: Bagaimana Orang Tua Melindungi Anak-anak dari Bahaya Digital? Edu Publisher.
Zein, M. F. (2019). Anak dan Keluarga dalam Teknologi Informasi. Mohamad Fadhilah Zein.
Undang-Undang Nomor 35 Tahun 2014 Tentang Perubahan Atas Undang-Undang Nomor Tahun 2002 Tentang Perlindungan Anak
Kitab Undang-Undang Hukum Pidana
Undang-Undang No.71 Tahun 2019 tentang penyelenggaraan Sistem dan Transaksi Elektronik
Undang-Undang 19 Tahun 2016 perubahan atas No.11 Tahun 2008 tentang sistem informasi dan Transaksi Elektronik.
DOI: https://doi.org/10.31289/arbiter.v6i1.3057
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 ARBITER: Jurnal Ilmiah Magister Hukum

This work is licensed under a Creative Commons Attribution 4.0 International License.
Arbiter: Jurnal Ilmiah Magister Hukum ![]() This work is licensed under a Creative Commons Attribution 4.0 International License |

